process.annotator gone VR
Annotation of a large object in real space using a VR setup.
process.annotator gone VR
Annotation of a large object in real space using a VR setup.
After we implemented the concept with rotation sensors and were able to annotate small symmetrical objects, we implemented a version with a VR setup to annotate large asymmetrical objects. Now a user can move freely around the object and attach spatially exact annotations to the object. We also used speech recognition (IBM Watson) to record the annotations verbally. The software was again set up with Web VR using aframe.io .
After we implemented the concept with rotation sensors and were able to annotate small symmetrical objects, we implemented a version with a VR setup to annotate large asymmetrical objects. Now a user can move freely around the object and attach spatially exact annotations to the object. We also used speech recognition (IBM Watson) to record the annotations verbally. The software was again set up with Web VR using aframe.io .
This demo was part of our project presentation at the Mensch & Computer Conference (MUC2017, Regensburg) in September 2017.
This demo was part of our project presentation at the Mensch & Computer Conference (MUC2017, Regensburg) in September 2017.
Anouk Hoffmeister: Design & Concept
Tom Brewe: Software Development
This concept was developed within the research project Hybrid Knowledge Interactions at the Cluster of Excellence Image Knowledge Gestaltung (Humboldt Universität zu Berlin, 2017).
Anouk Hoffmeister: Design & Concept
Tom Brewe: Software Development
This concept was developed within the research project Hybrid Knowledge Interactions at the Cluster of Excellence Image Knowledge Gestaltung (Humboldt Universität zu Berlin, 2017).